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Serious games and learning: an annotated bibliography

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posted on 2025-05-11, 11:41 authored by Erica SouthgateErica Southgate, Shamus P. Smith, Kathleen Smithers, Janene Budd
Over the last ten years gaming has become increasingly popular. This trend has been driven by mobile computer technology such as smartphones and tablets. The growing interest in the development of serious games for learning has been linked to the rapid take-up of mobile devices, which provide new opportunities for mobile learning (m-learning). This annotated bibliography is a compilation of abstracts of peer reviewed research on serious computer games with a focus on gamification and learning. It focuses on peer reviewed journal articles and conference papers that have primarily been published during the period 2005-2015.

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Publisher

University of Newcastle, Dice Research

Language

  • en, English

College/Research Centre

Faculty of Education and Arts

School

School of Education

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This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Australia License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/au

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