The purpose of this report is to provide an overview of existing and emerging digital technologies and their potential application for K-12 education and career exploration. The report scopes a range of technologies including virtual and augmented reality, haptics, tangibles, and new video media. It aims to provide accessible explanations of these technologies and some examples of how they are or might be used to promote deeper learning in the disciplines associated with different professions and virtual ‘taster’ experiences of post-school education and the world of work. At the heart of the report is a vision for using these technologies to promote equity of educational outcomes and career opportunities for students facing disadvantage.
History
Publisher
University of Newcastle, Dice Research
Language
en, English
College/Research Centre
Faculty of Engineering and Built Environment
School
School of Electrical Engineering and Computer Science
Rights statement
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Australia License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/au