The use of detailed building plans and models is common in the architecture domain. Also there is increasing interest in the reuse of such models to realise 3D interactive virtual environments to aid model refinement and for use as training environments, for example virtual site visits. Unfortunately, the development of interactive virtual environments is both time consuming and technically difficult. One successful approach is the reuse of gaming technology to provide the underlying virtual environment and to allow developers to focus on importing appropriate content, e.g. building geometry and textures. Building Information Modelling (BIM) provides a rich source of building data and is an ideal basis for constructing realistic virtual environments. This paper overviews virtual environment development issues and outlines conversion pipelines from BIM to virtual environment via game engines from the current literature. Also the conversion from BIM tool Revit to the Unity3D game engine is explored in a case study. A summary of conversion pipelines is presented and a number of challenges for future work identified.
History
Publisher
Applied Informatics Research Group, The University of Newcastle
Place published
Callaghan, N.S.W.
Language
en, English
College/Research Centre
Faculty of Engineering and Built Environment
School
School of Electrical Engineering and Computer Science