posted on 2025-05-10, 18:22authored byLeman F. Gül, Ning Gu, Anthony Williams
With the recent developments in information and communication technologies, 3D virtual worlds have the potential to make a major contribution to design education as a constructivist learning environment. Considering the changing trend in design education, we have been employing virtual world technologies in our design teaching, allowing students to collaborate within the 3D virtual environments such as Second Life (www.secondlife.com) and Active Worlds (www.activeworlds.com), which support synchronized design communication and real-time 3D modeling. This paper reports our teaching experience and the students’ learning experience, based on team-based design and communication skills-building in 3D virtual worlds and presents the challenges faced by design education when utilizing such environments. In this paper, we firstly provide a critical analysis of various design learning and teaching features in 3D virtual environments as constructivist learning environments, and secondly consider the core skills and cognitive processes involved when designing and learning in 3D virtual worlds.
History
Journal title
Journal of Information Technology in Construction (ITcon)
Volume
13
Issue
Special : Virtual and Augmented Reality in Design and Construction
Pagination
578-593
Publisher
International Council for Research and Innovation in Building and Construction
Language
en, English
College/Research Centre
Faculty of Engineering and Built Environment
School
School of Architecture and Built Environment
Rights statement
Distributed under Creative Commons: Attribution Licence (3.0 Unported), http://creativecommons.org/licenses/by/3.0/