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Video game genre preference, physical activity and screen-time in adolescent boys from low-income communities

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The primary aim of this study was to examine the association between the types of video games played by adolescent boys and their participation in physical activity and recreational screen-time. Participants were 320 boys (mean age=12.7, ±0.5 years) from 14 secondary schools located in low-income areas of New South Wales, Australia. Outcomes included height, weight, physical activity (accelerometers), total screen-time, and video game genre preference. Significant differences in both weekday and weekend screen-time were found between video game genre groups. In addition, significant differences in overall activity and moderate-to-vigorous physical activity were found between genre groups on weekdays. Between-group differences in physical activity on weekends were not statistically significant. This cross-sectional study has demonstrated that video game genre preference is associated with physical activity and screen-time in adolescent boys from low-income communities.

History

Journal title

Journal of Adolescence

Volume

37

Issue

8

Pagination

1345-1352

Publisher

Elsevier

Language

  • en, English

College/Research Centre

Faculty of Education and Arts

School

School of Education

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