posted on 2025-05-11, 16:06authored byJames McNaughton, Tom Crick, Shamus Smith
Advances in display technologies are transforming the capabilities - and potential applications - of system interfaces. Previously, the overwhelming majority of systems have utilised rectangular displays; this may soon change with digital devices increasingly designed to be ubiquitous and pervasive, to facilitate frictionless human interaction. At present, software is invariably designed assuming it will be used with a display of a specific shape; however, there is an emerging demand for systems built around interacting with tabletop interfaces to be capable of handling a wide range of potential display shapes. In this paper, the design of software for use on a range of differently shaped tabletop displays is considered, proposing a novel but extensible technique that can be used to minimise the influence of the issues of using different display shapes. Furthermore, we present a study that applies the technique to adapt several software applications to several different display shapes.
History
Journal title
Computational Visual Media
Volume
4
Issue
4
Pagination
349-365
Publisher
Tsinghua University Press
Language
en, English
College/Research Centre
Faculty of Engineering and Built Environment
School
School of Electrical Engineering and Computer Science
Rights statement
The articles published in this journal are distributed under the terms of the Creative Commons Attribution 4.0 International License (https://doi.org/creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.