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What it takes to design in the virtual world

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conference contribution
posted on 2025-05-09, 00:46 authored by Anthony Williams, William SherWilliam Sher, Tom Bellamy, Rod Gameson
Research has indicated that in order to function efficiently and effectively in a team environment, irrespective of whether it is a traditional or virtual team, team members require ‘appropriate skills’ (i.e. awareness, understanding, and abilities to apply). One cannot ‘assume’ that all team members automatically possess all of the necessary skills for virtual teaming. Previous research has identified that the introduction of new technologies can impact, both positively and negatively, upon the performance of teams. This paper describes the impact the introduction virtual technologies may have on the generic skills of design teams. It examines each of concepts at hand: Design collaboration, virtual teams, and generic skills, using this literature to form a framework for the analysis of design collaboration.

History

Source title

Proceedings of the Conference: Wonderground Design Research Society International Conference 2006

Name of conference

Wonderground Design Research Society International Conference 2006

Location

Lisbon, Portugal

Start date

2006-11-01

End date

2006-11-04

Pagination

1-15

Publisher

CEIADE

Place published

Portugal

Language

  • en, English

College/Research Centre

Faculty of Engineering and Built Environment

School

School of Architecture and Built Environment

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