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Using startle reflex to compare playing and watching in a horror game

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conference contribution
posted on 2025-05-10, 13:10 authored by Karen BlackmoreKaren Blackmore, William Coppins, Keith NesbittKeith Nesbitt
Human startle reflex has been identified as a valid physiological measure of valence and arousal, providing a useful mechanism for evaluating player engagement in video games. In this research, we use electromyography (EMG) recording of the startle reflex of participants to explore the impact of playing, versus watching a play through, of a game. Participants in the research played and watched Parsec Studio's Slender: The Eight Pages, a freely available video game within the horror genre. Experiments were conducted both with participants both playing and watching the game, with results showing a statistically significant difference in startle responses between the two conditions. The results suggest that the fear state of the game is enhanced through player interaction and increased attention.

History

Source title

ACSW '16 Proceedings of the Australasian Computer Science Week Multiconference

Name of conference

ACSW '16 Australasian Computer Science Week Multiconference

Location

Canberra, A.C.T.

Start date

2015-02-02

End date

2015-02-05

Publisher

Association for Computing Machinery (ACM)

Place published

New York

Language

  • en, English

College/Research Centre

Faculty of Science

School

School of Design, Communication and Information Technology

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