There is increasing interest in shifting the focus of virtual reality (VR) in education from consumption activities to content creation where students can produce and share their own virtual environments. This paper reports on a pilot study where junior secondary science students created a 360 degree VR learning resource for primary (elementary) school students. The study used a mixed methodology, participatory research approach to explore learning outcomes for students. While technical set-up and time constraints affected the research, secondary students generally enjoyed the experience with the teacher observing good levels of engagement. The virtual environments produced by female students were graded higher than their male classmates. There was no increase in the content knowledge of primary school students after viewing the VR learning resource but most reported good systems usability. The pilot study indicated that having students create learning content for an authentic audience, such as younger students, is feasible with the potential to generate positive learning outcomes if organizational and time constraints can be addressed.[Final citation details to be advised.]
History
Source title
IEEE VR 2022: the 29th IEEE Conference on Virtual Reality and 3D User Interfaces
Name of conference
IEEE VR 2022: the 29th IEEE Conference on Virtual Reality and 3D User Interfaces
Location
Auckland, New Zealand
Start date
2022-03-12
Editors
IEEE VR
Publisher
Institute of Electrical and Electronics Engineers (IEEE)