posted on 2025-05-10, 14:46authored byJu Hyun Lee, Ning Gu, Mark Taylor, Michael Ostwald
In the late 1960s the architect Nicholas Negroponte introduced that the physical environment could exhibit reflexive and simulated behaviours, an idea that has since been widely explored. Despite of this wider interest, there is not, however, a systematic approach to understanding architectural responsiveness in the digital age. This paper aims to provide a formal way to facilitate designing smart and interactive artificiality in the built environment. This paper presents a conceptual framework, through exploratory studies on recent
architecture, highlighting four key behaviours: (1) tangible interaction, (2) embodied response, (3) ambient simulation, and (4) mixed reality. In addition, two essential enablers, collectiveness and immersion, are proposed to enhance these key behaviours. This framework can be used as a tool to systematically identify and characterise the responsiveness of “responsive architecture”. The creative mixtures of the key behaviours will contribute to the development of unique responsive environments.
History
Source title
Learning, Adapting and Prototyping: Proceedings of the 23rd International Conference of the Association for Computer-Aided Architectural Design Research in Asia
Name of conference
23rd International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2017)
Location
Beijing, China
Start date
2018-05-15
End date
2018-05-19
Pagination
359-368
Editors
Fukuda, T., et al.
Publisher
Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)