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Epistemic games & applied drama: converging conventions for serious play

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conference contribution
posted on 2025-05-09, 06:20 authored by David Cameron, John Carroll, Rebecca Wotzko
This paper describes a way to bridge the remaining conceptual gap between the conventions of digital games and those of non-theatrical drama forms, particularly when both fields are applied to non-entertainment settings. The approaches and literature surrounding both David Williamson Shaffer’s work in epistemic games and Dorothy Heathcote’s work in applied drama are compared. The teaching strategies in both approaches use a range of dramatic techniques that engage students in learning tasks which involve solving problems, and producing working content as if the students were professionals in a particular field of expertise. The similarities between the two pedagogies allow designers of serious digital games to borrow from frameworks in applied drama to further develop authentic learning experiences. A case study examines the application of these two pedagogies in the design of a Web-based game engine for the delivery of training scenarios.

History

Source title

Proceedings of DiGRA 2011 Conference: Think Design Play

Name of conference

5th International Conference of the Digital Games Research Association (DiGRA), 2011

Location

Hilversum, Netherlands

Start date

2011-09-14

End date

2011-09-17

Publisher

DiGRA / Utrecht School of the Arts

Place published

Hilversum, Netherlands

Language

  • en, English

College/Research Centre

Academic Division

School

Centre for Teaching and Learning

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